Except violence. Swearing is bad, sex is bad, nudity is bad, violence is A-okay.
For a person speaking, I agree. For a writer trying to portray a character, I strongly disagree. It can be an effective way to impress upon the viewer the type of person that character is.
Rico swears a lot, but it helps to define that character for the viewer (eg. it fits his actions at the end of the game). If you see a character that speaks like Shaggy from Scooby-Doo, you get a sense of who that character is. If you see a character who speaks like English royalty, you...
I don't know which side the crow will be served to, but i do know this: the people who get that serving of crow will refuse to accept that it even exists, let alone eat it.
Personally, i think that the Wii-mote is the biggest thing since the joypad, but Move does it better. Like "Goldeneye 007" was the best console fps. Others since have done it better, but it will always have a special distinction.
Nevermind. I had a funny comment, but decided it might sound a bit trollish.
It evokes several feelings.
Wave a friendly hello.
A new wave.
An incoming wave.
It sounds very inviting, while also implying something big coming our way.
Hey, then instead of calling it a hardware "bundle" they should call it a "Wave packet."
^(bad joke for any physicists in the crowd)^
I can't speak from experience, but the 3D technology used in TV's should be easier on your eyes than what's used in theaters.
The theaters use polarized images viewed through polarized glasses, but there is probably a possibility of depolarization causing one eye's image to "leak" into the other's. The TV tech (the display alternates the two images at high frequency, synchronized with active "LCD shutter" glasses), if properly synchron...
Think of it this way: Yes, to get the 3D experience of Killzone 3, you need to have a 3D TV, but to get the online experience of Halo: Reach, you need to have internet and XBox Live.
Don't NEED the extras for either game, but it adds something to the experience and the requirements for both can be used for other things as well.
"...the success or failure of this new system is likely to rest squarely on the company’s ability to persuade third-party developers into considering it for integration."
Developers have said how easy it is to implement Move into games. This means that developers don't have to make a "Move game", they can VERY easily make Move an optional control scheme in any games they are already making (Zipper said they had, i think it was two guys work for one we...
But Nintendo really are the ones who revolutionized the industry with it.
It's like Sony invented a new, bigger baseball, but said "This doesn't work very well for baseball." Then Nintendo came by, picked up that ball and said "Hey, let's make a new game and call it 'softball'. It will be like baseball, but easier for the average person to play."
$150 seems a bit steep, considering that the hardware itself isn't very advanced, though MS has invested a lot into the firmware to make this practical as in input device. I DO think that $300 is a very marketable price for a Natal equipped Arcade 360, though. Look at how many people bought a Wii for $250. Natal's main target market is people who don't already own a 360, and if people see Natal and 360 as an improvement over their Wii (or the Wii they were thinking of buying), ...
I'm sure MS is going to have a very impressive show at E3 (maybe all "flash", though). They certainly will have new stuff to show. They're just really good at making sure the announcements are impactful by being surprises. You're spot-on with the differences in how the two are handling these products right now, though.
I thought of it this way one day: It's like we're walking down an alley and see two fences with signs that say "Beware o...
Killzone 3 was revealed in GamePro magazine. This isn't some blog throwing out rumors. Sony knew when this was going to hit newsstands.
Soda, is that supposed to be a prediction about Sony fanboys waffling and saying that any developer that is not Sony exclusive sucks? I think you underestimate people. Even if some people do that, don't forget what happened when Bungie broke away from MS a couple years ago. A lot of MS fans were saying "Bungie hasn't made anything good without MS." Glass houses.
I'm sure that if this relationship works well for both of them, Insomniac will probably move away from PS3 exclusives in favor of their new IP. That is, of course, if their contract with Sony allows it. They may very well have an obligation to make a certain number of exclusives. That would explain why Insomniac created a second studio. Like others have said, the old Insomniac continues on exclusives, the new one on multi-platform.
Natal does have an edge in that it doesn't require a controller, but Move has an edge in that it requires very little system resources, and so can very easily be implemented as an alternate control scheme in just about any game.
Yes, you are right that the camera cannot do 3D. The way Move works is that the camera tracks the sphere, which is of a known size, then takes it's "apparent size" and calculates how far away it is based on comparing apparent size to actual size. It is a very simple trigonometric calculation, and so can be done very quickly by the PS3.
Try this: close one eye and hold your thumb close in front of the open eye, then move your thumb away. Your thumb's appar...
See, I can speculate, too.
If you play mostly online, I can see you're point of view if you prefer XBL. I, though, generally prefer offline play, so I won't pay for the privilege of playing online and PS3's exclusives are incredible. One word is enough to prove that to the people who have seen what i'm taling about: Kronos.
So, essentially, they are going to be looking at it like Sony looked at having PS2 and PS3 at the same time. I think if they really, fully, treat it that way then the normal hurdles that add-ons have won't be as much of a factor. In my opinion, they need to put the Natal games in different packaging to avoid consumer confusion, too.
I also think that Move can avoid that hurdle because, by all reports, it is very easy for developers to integrate, so they can put Move sup...